Wow Nerfing Deadshot Again September 11
Live Now
February xviii, 2022
Overwatch Experimental Patch Notes – Feb eighteen 2022
Issues FIXES
D.Va
- Fixed a problems where the general CC reduction for tanks was not applying to D.Va's mech
Reinhardt
- Fixed a bug that caused Charge to touch on previously charged enemies
Winston
- Stock-still a bug where Jump was doing more than damage than intended
Alive At present
February 16, 2022
Overwatch Experimental Patch Notes – February 16, 2022
BUG FIXES
Mercy
- Allies existence Resurrected at present have their respawn timers paused
Symmettra
- Turrets at present no longer heal full health targets
- Turret healing at present grants ultimate accuse
Genji
- Genji no longer loses the assail speed buff when the sheathing blitheness is interrupted
Tank
General
- Impairment reduction lowered from 50% to 25%
- Tanks proceeds 20% more Ultimate charge
Piledriver
- Damage increased from 50 to 100
Halt!
- Duration increased from 1.5 to ii.v seconds
Supercharger
- Range increased thirty%
- Health increased from 200 to 400
- Ultimate cost reduced by xxx%
Tesla Cannon
- Ammo increased from 100 to 150
Jump Pack
- Damage increased from 50 to 75
Take A Breather
- Range of ally buffs increased 100%
Chain Claw
- Now slows the hooked target by forty% for 2 seconds
Micro Missiles
- Cooldown decreased from eight to 6 seconds
Kinetic Grasp
- No longer grants crowd control immunity
Damage
Concussive Blast
- Enemies are no longer immune to additional Concussive Blast knockbacks when striking past Concussive Blast
Widow'due south Kiss
- Full accuse time for scoped shots reduced from 0.9 to 0.7 seconds
- Ammo reduced from 35 to 30
Venom Mine
- Number of active Venom Mines reduced from 3 to ane
- Cooldown increased from 10 to 15 seconds
- Harm increased from 10 to fifteen per second
- Venom Mine debuff elapsing increased from iii to 5 seconds
- Projectile speed decreased 30%
Infra-Sight
- Duration reduced from xv to x seconds
Helix Rockets
- Cooldown reduced from 8 to 6 seconds
Configuration: Recon
- Ammo reduced from 100 to lx
Support
Valkyrie
- Cooldown decreased from twenty to 17 seconds
- Flying movement speed increased 30%
- Guardian Angel movement speed increased 25%
Resurrect
- Cast time decreased from ane.75 to i.5 seconds
- Ultimate cost reduced by 15%
Live Now
Feb eleven, 2022
Overwatch Experimental Patch Notes – Feb 11, 2022
BUG FIXES
General
- Addressed stability issues
Lucio
- Fixed a issues causing Lucio's Speed Boost to not respect the global cap of 75%
Symmetra
- Fixed a issues causing turret beams to non generate Ultimate
Reinhardt
- Fixed a bug that didn't allow Fire Strike's reducing healing debuff to be cleansable
Live Now
February 10, 2022
Overwatch Experimental Patch Notes – February 10, 2022
Overwatch Experimental Patch Notes – February 10, 2022
CREATOR EXPERIMENTAL UPDATE
In this limited-edition Experimental Bill of fare, nosotros will characteristic over-the-top remainder changes coming straight from Overwatch content creators. Each creator ideated on changes for heroes inside their function. Here are the Creator Experimental Carte participants behind each of the function changes:
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ML7—Support Heroes
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LemonKiwi—Tank Heroes
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Jake—Damage Heroes
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Wanted— Damage Heroes
Exist sure to read up on the patch notes, jump into the game, and do with your team to gear up for the Creator Cup tournament! Hop on over to the Overwatch Flash Ops: Experimental Card Creator Loving cup page to learn more and sign upwards!
HERO UPDATES
General
-
Maximum hitscan fall off range increased to l% from 30%
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There is at present a +75% global cap for movement speed buffs applied to allies. Previously this would accept merely affected Lucio merely several other heroes can now increase ally movement speed
-
Added a global 75% cap to movement speed buffs applied to allied heroes (Orisa, Zarya, Lucio, Symmetra
TANK
- All tank weapon, ability, and ultimate harm reduced past l% Crowd control durations applied to tanks are reduced by fifty% for the following types - stuns, sleep, knockdowns, knockbacks, slow/freeze, root/trap The following crowd control abilities are nonetheless full duration for tanks- Mei Blizzard, Reinhardt Shatter, Zarya Graviton Surge, Winston Primal Rage
- Armor increased from 200 to 400
Fire Strike
- Enemies hit by Burn down Strike now receive 50% less healing for 4 seconds
Charge
- Tin now pivot multiple targets
- Move speed is increased past forty% for the commencement 2 seconds of the charge
- Can at present be canceled by pressing the ability input again
- Armor increased from 250 to 500
Fortify
- Now grants 40% increment to movement speed
Allies within 8 meters have 20% increased motility speed and 20% damage reduction
Halt!
- No longer fires a projectile
- Now attaches a Halt tendril to the nearest enemy target within 5 meters and tethers them to Orisa for i.5 second
Supercharger
- No longer grants allies a damage buff
- Now slows all enemies within 10 meters by 40%
- Wellness increased from 200 to 300 Armor increased from 0 to 300 Shield health puddle removed
Particle Barrier
- Provides up to 50% move speed boost to Zarya, based on current energy with 0.v% movement speed per 1 energy
Projected Barrier
- Provides up to 50% movement speed boost to allies, based on electric current free energy with 0.5% movement speed per i energy
- Armor increased from 0 to 200
- Shield wellness pool removed
Hyperspheres
- Now fires 1 projectile per shot, downwards from 2
Recovery reduced from ane.2 to 0.5 seconds
Accretion
- Now receives an additional accuse on a successful striking Spending boosted charge puts the power on cooldown
Kinetic Grasp
- Sigma is now allowed to oversupply control while Kinetic Grasp is agile
Experimental Barrier
- Cooldown reduced to minimum 0.1 seconds
Grappling Claw
- No longer automatically detaches later on six seconds
Can no longer reach maximum speed, deal damage, or knockback enemies if Grappling Hook has been active for more than 6 seconds
Minefield
- Minefield now blinds enemies for 2.5 seconds when damaging enemies. When blinded, the player is unable to run across anything except for their HUD
Piledriver
- Piledriver now reduces the cooldown of Adaptive Shield by one second for each enemy hit
- Health decreased from 600 to 300 Armor increased from 0 to 300
Chain Hook
- Now pulls enemies 75% faster
Accept a Breather
- No longer heals for a flat value of 300
- Now heals 100 health, plus an additional 100 health per nearby marry
- Roadhog gains 25% harm reduction when virtually allied damage heroes
- This buff is shared with all allies within 5 meters
- Roadhog gains 50% harm reduction when near centrolineal tank heroes
Whole Hog
- No longer knockbacks opponents At present cancelable
- Passive: Holding the jump key allows the mech to fall slowly
Fusion Cannons
- Principal Fire damage reduced from 2 to 1 impairment per pellet
Defense Matrix
- At present grants thirty% ultimate charge for blocking an enemy Ultimate projectile
Boosters
- Cooldown reduced from iv to 2 seconds
- Armor increased from 150 to 300
Leap Pack
- At present slightly launches nearby enemies into the air upon landing
Primal Rage
- Wellness granted increased from k of 1700
- Health decays past 75 per second to a minimum health of 350
- Property primary fire input at present charges upwardly a punch, which can increment the knockback by up to 100%
Harm
Swift Strike
- Now has two charges
- Refund one Swift Strike charge per emptying
- Activating Dragonblade besides refunds one charge
- Harm reduced from l to 30
Dragonblade
- Duration reduced from 6 to 3 seconds
- After Dragonblade ends, Genji gains 40% faster attack speed for 6 seconds
- New additional passive: using a basic ability that dealt no damage to enemies reduces the current cooldowns of the other ii abilities by ane 2d
Seismic Slam
- Can now be canceled later a 0.ii 2nd delay by pressing the ability input again
New Passive: Assimilation
- Echo heals for 30% of her current missing health when she gets a final blow
- This healing generates Ultimate charge
- This passive too affects her Duplicate re-create
Glide
- Speed increased by 15%
- Fully frozen targets take 100% increased quick melee damage from all sources
Ice Wall
- At present launches heroes into the air when built underneath them
Cryo-Freeze
- Size increased by 50%
Rocket Launcher
- Rocket impacts now apply a 25% move speed reduction for 0.v seconds
- Rocket impact knockback increased past 100%
Concussive Blast
- Now has 2 ability charges
- Enemies knocked back past a Concussive Blast go immune to all knockbacks for 1.5s
- No longer has audible footsteps
RIP-TIre
- Increased movement speed when detaching from walls
Machine Pistol
- Weapon spread reduced by 20%
- Shots per second increased from 20 to 24
Hack
- Cooldown when interrupted increased from 2 to three seconds
- Hack elapsing reduced from 5 to 3.5 seconds
Stealth
- At present has an 8 second maximum duration
- No longer plays an audio cue if the power reaches its full duration
- Character size reduced by xv%
Configuration: Recon
- Ammo increased from 35 to 100
- Weapon spread reduced by 20%
Self-Repair
- Can now be channeled while firing
Dragonstrike
- The dragons now spawn immediately if the pointer impacts terrain
Tempest Arrow
- No longer fires the next 5 arrows instantly
- Now grants a 6 second buff with the post-obit effects:
- Lunge cooldown reduced from iv to i 2nd
- Storm Bow movement penalty removed
- Storm Bow draw fourth dimension decreased from 0.75 to 0.45 seconds
Rivet Gun
- Dealing damage with principal fire adds a stacking buff that increases its damage past v
- Each buff lasts for 5 seconds
The Viper
- No longer reloads ammo individually
- Now reloads all ammo in 2.25 seconds
Autobus Gun
- Cooldown increased from 10 to 13 seconds
Dynamite
- No longer deals self-impairment
- Explosion no longer has damage falloff
- Health reduced from 225 to 200
Peacekeeper
-
Weapon recovery reduced from 0.five to 0.42 seconds
-
Secondary burn removed
Combat Scroll
- Cooldown increased from 6 to 8 seconds
- Tin no longer be used in the air
Deadeye
- Reduced visual furnishings around Cassidy while agile
Shadow Pace
- Cooldown decreased from ten to 5 seconds
- Can now be used during Wraith Grade
Wraith Form
- Cooldown reduced from 8 to 4 seconds
- No longer reloads your weapon
- No longer applies a movement speed buff
Tactical Visor
- Reduced visual effects effectually Soldier: 76 while agile
Helix Rockets
- No longer deals self-damage
- Cooldown increased from 6 to 8 seconds
Grappling Claw
- Cooldown increased from 12 to 15 seconds
Venom Mine
- Can now place upward to 3 active mines
- Cooldown reduced from xv to 10 seconds
- Damage reduced from 15 to 10 per second
- Effect elapsing reduced from 5 to 3 seconds
- Projectile speed increased from xx to thirty
Pulse Flop
- Ultimate cost reduced past 50%
- Explosion impairment reduced from 350 to 190
- No longer deals self-damage
SUPPORT
Biotic Rifle
- Reload time decreased from i.5 to 0.75 seconds
Sleep Dart
- Slept targets now appear in impale feed
- Allies at present see an icon above the slept enemy
- Turrets can now be slept
- Sleep Dart tin can at present end D.Va's mech from flying during Self-Destruct
Nano Heave
- Now instead of granting increased healing received to the target, information technology at present causes the target to likewise heal for l% more
- Casting fourth dimension reduced from 0.15 to 0.05 seconds
- Last blows dealt by allies affected by Nano Boost now decrease Ana's current cooldowns by 1 second
Exo Boots
- Maximum jump height increased by 50%
- Time to fully charge increased from 1 to 2 seconds
Immortality Field
- Duration decreased from five to 1.five seconds
- Cooldown decreased to from 25 to 23 seconds
- Now prevents allies from dropping beneath 20% of their maximum health upwards from 10%
Amplification Matrix
- Baptiste tin can now deal self-healing with the Biotic Launcher while the Ultimate is agile
- Duration lowered from 10 to 8 seconds
Inspire
- Healing effect expires immediately if Brigitte dies
Shield Bash
- Distance covered increased by 15%
- Now retains more velocity when colliding with terrain
Whip Shot
While Rally is agile, Whip Shot functionality changes to the following:
- Damages and knocks back all enemies inside a 7 meter radius
- Restricts Brigitte'southward motility for 0.75 seconds
- Increases the cooldown by the remaining duration of Rally plus 4 seconds
Sonic Amplifier
- While Wall-Riding, impairment increased from twenty to 25
Sound Barrier
- Enemies that are in the area of effect are now knocked back 6 meters
Valkyrie
- Is no longer an Ultimate ability
- Is now Ability 2
- Healing increased from 55 to lxx health per second
- Caduceus Staff beams no longer attach to boosted allies
- Duration reduced from 15 to 3 seconds
- Cooldown is at present 20 seconds
- Flying movement speed decreased from 7 to 6
- Guardian Angel motion speed reduced from 25 to xx
Resurrect
- Is now an Ultimate ability
- Can resurrect up to 5 people at once
- Maximum range increased from 5 to 8 meters
New Passive
- Quick melee now slows enemies by 30% for 1 2d
- This effect has a 10 second cooldown per enemy
Biotic Grasp
- Primary fire maximum resource increased past 12.5%
Biotic Orb
- Orbs no longer modify speed when near valid targets
- Orbs at present moves at a constant v.v meters per second
- After activating the ability, property primary or secondary fire for 1 second will crusade you to fire faster Orb that moves at a constant xx meters per 2d
Coalescence
- Channeling on an enemy target continuously for ii seconds will now also elevator them off the ground for 3 seconds
- This effect can happen in one case per enemy
New Passive: "Summit"
- Zenyatta tin can jump college if he holds the jump button
Orb of Devastation
- Ammo increased from 20 to 25
Orb of Harmony
Grant an additional role-specific effect if attached to the marry for at least two seconds:
- Tanks: 20% damage reduction
- Damage: 10% movement speed increment
- Support: healing received increased from 30 to forty wellness per second
Orb of Discord
- Damage distension reduced from 25% to twenty%
- Moved from Damage to the Support role
- Now sees marry health confined past default like other Back up heroes
Photon Projector
-
Primary Fire impairment per second decreased from 60/120/180 to 40/80/120
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Secondary Burn damage reduced from 120 to 80
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Secondary Fire deals upwards to 50% increased damage to not-heroes like turrets and barriers
-
Ammo increased from 70 to 80
Lookout man Turret
- Health increased from 30 to 50
- No longer deals harm
- Now heals allies
- Heals twenty health per second per turret
- Maximum range increased from 10 to 12 meters
- Building time reduced from 0.75 to 0.5 seconds
- Cooldown reduced from 10 to 8 seconds
- No longer slows target move speed
Teleporter
- Cooldown increased from 10 to 12 seconds
- Allies that take the teleporter receive a 40% motility speed increase for 2 seconds
- This effect has a x second cooldown per ally
Photon Bulwark
- Wellness reduced from 4000 to 2500 health
- Elapsing reduced from 12 to ten seconds
- Ultimate price reduced by ix%
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Source: https://playoverwatch.com/en-us/news/patch-notes/experimental/
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